Origin: Iridaceae is a scientific family of flowering plants which contain the irises, among others. As well, Irises share their colour with Iris's uniform and armour. For those interested in the botany, click this! en.wikipedia.org/wiki/Iris_%28…
Symbol: TBD (perhaps a fleur-de-lys)
Eye Colour: Either forest green or blue-violet, much like her cloak. (I'm... uh... not good at drawing eyes.)
Occupation: Nomadic; when not defending her allies, tracking and scouting. In the RWBY universe, she's a Huntress in training.
Quick Biography: Iris was born and raised in one of the many nomadic tribes of Remnant. (If used in other works, imagine a beautiful but dangerous land full of mountains, lush valleys, and dangerous monsters.) Having been raised outside the protection of the Kingdoms (populous and well-developed magitech cities), Iris was taught to defend herself early on, and is a skilled guardian today. Despite her occasionally hectic upbringing, Iris and her tribe – especially including her family – have always shared a devoted and loving connection. Iris is training to become a huntress in hopes of better protecting those outside the kingdoms. Iris has a sweetheart back home – he’s a skilled warrior, but always manages to get himself hurt in battle.
Personality: iris is a caring and compassionate young woman, but also quite stubborn. She doesn't like fighting except in self-defense, but if someone she loves is in trouble, she'll defend them to the death. Her aura and semblance definitely represent this. She hates seeing her friends and allies being hurt, and she doesn't mind missing out on the spotlight if it means using her abilities to their full potential. To the amusement of her teammates at the academy, she cares quite a bit about cleanliness and her hair. She can be very feminine and likes the outdoors, especially considering her upbringing. She doesn't anger easily, but she can get very stressed, and she'll start bossing people around if they're about to do something "reckless".
Semblance: Defense. Iris can create fleeting force-fields and shields with a swing of her spear, Ensata. The manner of her swing decides the shape of the shield: a stable spear makes for a uniform shield, and a rapid swing makes for a thin, sweeping barrier. The shields are impenetrable, but only last for a second if Iris moves on. She can easily make shields for herself, but although she can shield her allies from a distance, this takes quite a bit of energy and focus. Given enough rest, her semblance can be used quite creatively, such as in making a bridge.
Fighting style: What Iris lacks in strength is made up for with endurance; she favours defense over offense, unlike most of her friends and allies. Iris may not be able to take down massive Grimm by herself, but in exchange, she’s a capable fighter on her own. Iris often uses her Semblance to throw off her enemies and expose their weak points. However, due to the nature of Iris’s shields, she cannot attack and defend at the same time.
Strengths: Unlike her allies, Iris can fight alone for quite a long time, and is a huge asset to those she fights with. Iris has incredible endurance, and if her friends are in trouble, she’ll defend them to the death. She's very supportive, and always willing to lend an ear or a shoulder to lean on. Iris isn’t the type to back down when it matters. As well, she cares dearly for her friends and allies, and is very affectionate towards those she loves.
Weaknesses: Iris isn’t all that strong on her own. Her fighting style isn’t swift or forceful, and she relies on wearing down her enemy before landing a critical strike; if the enemy needs to be hit hard and fast, she’s in trouble. Iris tends to stress over her allies’ well-being to the point of being argument and even yelling. She means well, but Iris has a bad habit of fretting over risks.
The next section is specific to the RWBY universe. You may see Iris popping up in other works, but her weapon may change to be more realistic on a per-universe basis.
WEAPON: Ensata (spear/walking stick)
Origin: Iris Ensata is a breed of Iris which is known for its vivid blue-violet hue. Here, have some science! en.wikipedia.org/wiki/Japanese…
Appearance: Ensata is a durable yet lightweight spear which was forged from the same metal as Iris’s armour. At the base of the spear is a small receptacle for a dust crystal. I'm working on the design, but it may be like a flower bud, or alternately more streamlined and modern. As for the other end, Ensata is a powerful bladed spear, almost like a naginata. Iris likes to tie a ribbon near the blade for decoration. (Ensata may be hollow, with a glass-like or clear section where Iris holds the shaft.)
Primary: With the “bud” in the open position, Ensata takes power from the Dust crystal, and Iris uses this to channel her Semblance. It took a lot of training to wield, but it’s very powerful. A tiny fraction of Iris's semblance helps lock the crystal in place. Although Iris usually leaves a small, uncombined crystal inside, it’s possible that something stronger could be used. Still, Iris usually sticks with a basic Wind crystal to help her project aura into the air. (Also, an edit... I'm considering different ways to hold the crystal at the end of the spear. I may be moving away from a floral theme to simply include a metal casing at the end of the lance. I'm quite horrible at drawing weapons, but imagine a metal "cap" which can hold a dust crystal and snaps in place on / is hinged to the end of the lance. This would make for a very sleek design. In this case, instead of an open or closed "bud", perhaps Ensata would be hollow. Its "active" state would have the crystal shift into the base of the blade, or maybe beneath her palm. To switch out crystals, Iris could just unhinge cap and pop the crystal out.)
Secondary: Iris likes to close the bud when not fighting, and Ensata becomes a very helpful and non-volatile walking stick. Closing the bud seals away the Dust crystal, rendering the weapon inactive. Iris uses this form mostly for peace of mind, but also because she doesn’t have to expend energy and keep the crystal under control. Closing the bud keeps the dust safe too. (Again, as stated in the Appearance section, this may change slightly.)
History: Like the other young adults of her tribe, Iris had her weapon and armour forged when she came of age. Ensata is a simple weapon, especially when compared to the weapons of students from the Kingdoms. To Iris, however, Ensata is exactly what she needed to use her aura and skill to their maximum potential.